Class | Starting HP | HP Gain/level | Healing Surges | Defense Bonuses |
Paladin | 7.5 | 3 | 5 | +1 Will |
Ranger | 6 | 2.5 | 3 | +1 Ref |
Total | 13.5 | 5.5 | 8 | +1 Will +1 Ref |
Rounded | 13 | 5 | 8 | +1 Will +1 Ref |
Although It doesn't make much of a difference for this character, now the class' HP and healing surges are not yet rounded, possibly giving more HP and surges that the original system.
MacGuffin
Lvl 1 Human Paladin/Ranger
Str: 18 Con: 11 Dex: 12
Int: 8 Wis: 14 Cha: 14
AC: 18
Fort: 15
Ref: 13
Will: 14
HP: 24
Bloodied: 12
Healing Surges: 9
Surge Value: 6
Class Features:
Divine Challenge (hybrid, not as much damage)
Hunter's Quarry (hybrid, only works with ranger powers)
Powers:
At will: Holy Strike, Twin Strike, Valiant Strike
Encounter: Off-hand strike
Daily: On Pain of Death
Skills: Heal, Nature, Insight, Religion
Automatically learned skills seem to have been dropped from this version.
Feats: Hybrid Talent (Ranger fighting style: Two blade fighting style), Improved Initiative
There is not much change with this character, but I'd like to point out that the hybrid talent feat has had a lot up upgrading, it not has more restrictions and clear meanings. It's more restricting, but works better and is more balanced.
Items:
Hide armor
Broadsword x2
Adventurer's Kit
Well, there was not as much change as I had thought... Oh well, its my birthday, I can post a simple post if I want. Its a small update for my character, but there is a lot of new content. Expect more when they put it into the character builder.
Questions? Comments?
2 comments:
how are you going to use your Plate Prof? Hybrid pally + ranger only has Hide Armor unless you take Paladin Armor proficiency for your Hybrid Talent instead of two-bladed style.
I think you need to wait till higher level to get back your armor. I'm doing the same thing for my re-worked ranger/pally, but until I can spare the feats and prereqs for scale, I'll be using the paladin plate prof instead of two weapon talent until I can safely swap and not be totally gimpy defender-wise.
whoops, forgot to fix that when i updated it. fixed now. The paladin/ranger is more for the fluff, as the concept of a dual-wielding paladin concept would probably work better with a multiclass feat... Maybe a hybrid fighter/paladin with multiclass ranger for dual-wielding? (fighter for defender stuff and the double attack at-will)
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