Well, I have not really mentioned it, but I'm on twitter. Apparently, so is Mike Mearls, one of the people that work on 4e. I got to talk to him yesterday, and I asked him what he thought of one of my ideas, and he said he thought it could be pretty interesting.
He he he he he...
Right, so anyway, if you told one of the guys who made 4e that you are doing something cool for it, and pointed him at your blog, wouldn't you want to get on it right away?
Yeah, me too.
The idea is basically this: Find what makes a class fit into a certain power source (PS), in terms of crunch, extract its current PS and give it a new one. Easy, right? since I have been slowly pulling 4e apart piece by piece, I already have a good idea of many things, but the only PS that has some obvious feature that all users of that PS possess is Divine,with their channel divinity . Unless of course, I'm missing something. Well, I suppose there are implements, themes in their powers, and lack of range without a ranged weapon...
So here are some of the things I noticed and ideas for PS transplants.
Common main ability score
Divine - Wisdom
Martial- Strength (dexterity second)
Arcane- Intelligence (only 5 out of 6, Constitution second)
Primal- Constitution (wisdom, second)
Divine - religion (all auto), diplomacy, intimidate, endurance, history, heal, insight.
Martial- intimidate, athletics, heal.
Arcane- arcana (all, almost all auto), history (all), diplomacy, insight, dungeoneering.
Primal- nature (all, almost all auto), endurance (all), athletics (all), heal (all), perception (all).
Common class features
Divine- Channel Divinity
Ideas for PS transplants
Divine- Bard, monk, warlock.
Martial- Monk, barbarian.
Arcane- none yet.
Primal- Warlock, Avenger.
Well, it's late... Is there anything that I missed? Do you have any questions/comments/criticisms/requests/etc.? Post a comment!