I was bored the other day, I decided that I would make a character as fast as possible.
And dag, did I do it.
I start with the razorclaw shifter's base speed 6, made him a druid with the primal predator class feature, and went from there. I adjusted the character's stats to best work with the choices below, which gave me 18 dex (it wouldn't let me go any higher legally) and the rest didn't matter.
razorclaw shifter speed: 6
Druid primal predator class feature: +1 speed
Bloodied fleetness: +1 speed while bloodied
Student of the plague (flame speed): +2 speed until end of next turn while running.
Fast runner: +2 speed while running
One of the speed feats (Hunting wolf form, fleet footed or both vampiric heritage and vampire alacrity): +1 speed
Razorclaw shifer racial power, Razorclaw shifting
Lvl 2 Utility Fleet pursuit
Lvl 22 Utility Sky talon
Lvl 29 daily attack Primal Archetype
Sky hunter- lvl 11 encounter attack blinding talons, Skyhunter's action.
Prison of the winds- +2 speed bonus
The Deluvian Hourglass- Time stop (lvl 22 wizard utility) get two standard actions from a minor.
Fleetrunner boots (epic tier)- when running, move +6 more than your speed, rather than +2.
Clockwork cowl (epic tier)- get two standard actions from a minor.
Fleet hero tattoo (epic tier) +3 bonus to speed until end of next turn when using action point.
Star opal ring (epic tier) +1 speed
Timeless tome + 6- time stop adds 3 standard actions instead of two.
Dagger- everyone knows you run faster with a knife out.
The base speed:
Class feature: +1
Speed feat: +1
Epic destiny: +2
Star Opal ring: +1
Fleet hero Tattoo: +3
Total base speed: 14 squares
Step one: get beaten half to death.
Bloodied fleetness: +1
Current total: 15 squares
Step two: during this encounter
Razorclaw Shifting- +2 speed until end of encounter
Fleet pursuit- until end of encounter, speed bonus equal to dex mod (+ 10 at 30th level)while in beast form.
Sky talon- until end of encounter, gain for that flies at your speed + 2.
Primal Archetype- until end of encounter, gain a +4 speed bonus while in beast form.
Current total: 33 squares
Step three: previous turn
Flamespeed: +1 speed, +2 while running until end of next turn.
Current total: 34 squares
Step four: Action point
Action point- extra action
Skyhunter's action- fly up to your speed before using action gained from action point. (move 34 squares)
Extra action blinding talons- move twice your speed, then attack. (move 68)
Total squares traveled: 102 squares
Step five: Run, don't walk
Running (with fleetrunner boots)- +6 squares
Fast Runner feat- +2 squares while running
Slame speed- extra +1 while running
Running speet total: 43
Step six: Items
The Deluvian hourglass (with Timeless tome +6)- use minor action to gain 3 standard actions.
Clockwork Cowl- Use minor (a Move in this case) action to gain 2 standard actions.
Actions total: 0 Minor actions, 0 Move actions, 6 Standard actions
Step Seven: Move it, move it.
Use 6 Standard actions as move actions (43 squares each, 43 * 6 = 258 squares)
Total squares traveled: 360
Step Eight: Calculate
360 squares * 5 ft/square = 1800 ft
1800 ft/6 seconds * 10 seconds = 18000 ft/minute
18000 ft/minute * 60 minutes = 1080000 ft/hour
1080000 ft/hour / 5280 ft/mi = 204.54545454... Mi/hour
If you can't read that, it says that he is moving at 204.5 miles per hour. 1800 feet in six seconds. I even calculated how fast you could go if you ran for a minute, it averages out to almost 60 mph.
Before you ask what the purpose of doing this is, its a mechanics experiment. When I started I was surprised to get as high as 70MPH.
So, other than that, what do you think? Did I miss anything? Can you do better? How?