Alright, I think I figured it out the solution to my problem.
I'm going to associate certain weapon types with an element, and upon character creation, you pick a weapon type. That weapon type will be what you can use as an implement, and the associated element will be the damage type.
I think this both solves the problems with damage type of the attacks and what implements to use. This also gives me some options for some new feats specifically for the arcane paladin. A feat for a new weapon type as an implement (and therefore a new damage type when you use that weapon type) or even just the ability to use a different damage type with the weapon type you have.
Now that I think about it, I have not done any new feats for the APSC project. Expect a post with feats soon... Either to make them fit in with their new power source or to adjust their current feats to fit the new power source... or something like that.
So, What do you think of my new plan? Any questions, comments, or blindingly obvious errors in my thinking? Leave a comment!
Showing posts with label APSC. Show all posts
Showing posts with label APSC. Show all posts
Monday, July 6, 2009
Friday, July 3, 2009
APSC: Arcane Paladin Problem
I began working on the arcane paladin for the APSC project, and I kinda ran into a problem. Several of the paladin's powers are radiant typed, and there are a few ways that I could handle it to make it fit the arcane power source.
I could simply fluff if so that they originated from the Divine paladins and were able to channel arcane power into radiant attacks. But that seemed like a bit of a cop out. I searched on.
I could give the choice of what damage type to replace all of the radiant attacks with, but that may give too much flexibility or would give some options for feats or just to give your character an elemental theme or focus.
Or I could go through each and every power and meticulously pick an element and add fluff for every single power. Um... That's a bit much for my tastes.
There are probably more options that I am missing, which is why I am writing a post about it. That and that I had nothing else prepared. So, any ideas? Like one of the options I have above? Think my attempt at the APSC project is a joke? Leave a comment.
I could simply fluff if so that they originated from the Divine paladins and were able to channel arcane power into radiant attacks. But that seemed like a bit of a cop out. I searched on.
I could give the choice of what damage type to replace all of the radiant attacks with, but that may give too much flexibility or would give some options for feats or just to give your character an elemental theme or focus.
Or I could go through each and every power and meticulously pick an element and add fluff for every single power. Um... That's a bit much for my tastes.
There are probably more options that I am missing, which is why I am writing a post about it. That and that I had nothing else prepared. So, any ideas? Like one of the options I have above? Think my attempt at the APSC project is a joke? Leave a comment.
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Tuesday, June 9, 2009
APSC: Martial Barbarian, The Way its Meant to Be
Well, after quite a while of posting at least every other day (about a month!), sickness, adjusting to a new computer, and laziness caught up with me and I've missed several days that I should have been posting.
Though the spirits may watch over them, these barbarians are not powered by them. Untold eons of the strongest surviving and the weak falling has built people the perfect martial machine. This added to their unsurpassed rage makes any foe think twice about fighting them.
Well, its not a lot, but its more than I've been doing lately.
Any thoughts on the fluff?
So, to make it up to you I present: Martial Barbarian!
The way it's meant to be!
First the crunch, then the fluffs.
Mechanical changes:
I... I honestly can't find anything that needs to be changed. So, onto the...
Fluff:
When civilization (towns and cities) is described points of light in a dark world, barbarians are those who live in the darkness. These uncivilized people battle for food, territory, and their tribe's right to live. Considered to be almost monsters, a theory encouraged by their powerful rages, where they devastate their opponents with increased strength and agility powered by their blood being forged through generations of survivors in a hellish landscape.
Though the spirits may watch over them, these barbarians are not powered by them. Untold eons of the strongest surviving and the weak falling has built people the perfect martial machine. This added to their unsurpassed rage makes any foe think twice about fighting them.
Well, its not a lot, but its more than I've been doing lately.
Any thoughts on the fluff?
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Tuesday, May 26, 2009
APSC: Answering Some Questions
- I love comments, I really do. Lets me know that people actually do read my blog. And I also love feedback, especially feedback that I am looking (and asking) for. One of my frequent commentators, Shinobicow of Charisma 4 (also known as 'The Dump Stat'), commented some questions that I had thought about but had not sorted out completely.
Arcane paladin/fighter too similar to swordmage- A heavily armored chap who channels magic through his weapon. Yes, it sounds just like the Swordmage. Just because they are similar in fluff, they will still play differently. A fighter will have his weapon talent, a paladin will have his Arcane Challenge, a considerably reflavored lay on hands, and have his channel divinities compressed into just arcane strength, which will all be different from the Swordmage's Aegis. Not to mention that they would all still have different powers.
In terms of fluff, the arcane paladin will differ from the swordmage in that it will be more of a protector. Still being a paladin, he still has his code of honor and devotion to his cause, of course, his code and cause might be different. Parhaps he is a part of some order, sworn to fight necromancy or inhumane magical experaments, or sworn to protect an Arcane school of magic. As for the arcane fighter, I dont have any ideas yet.
Primal/divine warlock- The warlock is an interesting case, as it could have very simple changes or very complicated ones. It could work with a change in it's main abilities and slight reflavoring, or I could change it even more than the divine bard. The basic idea I have for the simple version is to reflavor the pacts to match the new power source. Fey pact would become the primal warlock's focus, and the divine warlock would include the star, infernal and possibly even the dark pacts.
Martial barbarian too easy - YES! : D Which is why I love the idea! I'll probably will just fit into the same post as the simple versions of the divine/primal warlock. Truth be told, I feel that the barbarian better fits the martial power source than the primal At least it would better match the feel of the 3.x barbarian, which is also a reason I want to make a primal ranger.
More bard- primal bard I already had in mind for some later date, but martial too? hmm... It seems that it might be possible... If anyone, the bard could pull off any power source, and possible even multiple power sources. How does that sound? Mutliple power source bard.
Yeah, I just got chills.
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Sunday, May 24, 2009
Last Chance to Suggest Next APSC and a Bit More Divine Bard
First of all, some shout outs:
Thanks to Berin Kinsman (of Unclebear.com and the Phoenix RPG Examiner) and Oddyesy (of How to Start a Revolution in 21 Days or Less) for posting about the APSC project on their sites.

(click for larger image)
Second, some changes to the character sheet I made. The updated version includes more things that I missed the first time and the additions from the previous bard post. Hopefully I got everything this time.
And lastly, here is the last call for requests for the next alternate power source class. Once I get enough suggestions, I'll put up a poll to see what the most people want.
I think I know what I am going to do next, but if it seems like a lot of people want something else, I might go with that.
Current requests:
Arcane Paladin
Primal/Divine Warlock
Primal Ranger
Martial Barbarian
Primal Swordmage
Feel free to post your requests for the next APSC!
Actually, I DEMAND IT.
Thanks to Berin Kinsman (of Unclebear.com and the Phoenix RPG Examiner) and Oddyesy (of How to Start a Revolution in 21 Days or Less) for posting about the APSC project on their sites.
Thanks to Greywulf (of Greywulf's Lair) made an awesome picture for my divine bard (and for putting up with me while we got it perfect):

(click for larger image)
Second, some changes to the character sheet I made. The updated version includes more things that I missed the first time and the additions from the previous bard post. Hopefully I got everything this time.
(Click for larger images)
And lastly, here is the last call for requests for the next alternate power source class. Once I get enough suggestions, I'll put up a poll to see what the most people want.
I think I know what I am going to do next, but if it seems like a lot of people want something else, I might go with that.
Current requests:
Arcane Paladin
Primal/Divine Warlock
Primal Ranger
Martial Barbarian
Primal Swordmage
Feel free to post your requests for the next APSC!
Actually, I DEMAND IT.

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Monday, May 18, 2009
APSC: Ideas and Whats Next?
Well, I'd at least like to think that the posts about the divine bard are the cause for my sudden increase in visitors, and because of that I will definitely continue with the project. The only question is: whats next?
There are currently four power sources, and 17 classes in 4e (19 if you count playtest classes) and though not all combos make sense, there are still a lot of possibilities.
Here are some of the ideas that I like:
Divine: Bard (already done), Warlock, Druid, Sorcerer (as favored soul?), Swordmage
Martial: Monk, Barbarian
Primal: Warlock, Any divine class, Ranger, Bard, Swordmage
Arcane: Paladin, Ranger, Avenger, Invoker, Shaman
you may notice that I have no martial classes in that list other than the ranger, they might be possible to alter, but It would be quite difficult and I would like to put that off until I have more experience on this project.
To be honest, I am really happy with how the divine bard has turned out and I will be sure to post my playtest results when I finally get a chance to use it. Some people had trouble understanding WHY I was doing it, but I did get some support as well. I am still open to getting feedback on the mechanical changes and the fluff I wrote, and now I want you to tell me what you think would be good for the next focus of the project.
Do you like one of the ideas above? Do you think another one would be better? Convince me, and I might just do the one you want next!
There are currently four power sources, and 17 classes in 4e (19 if you count playtest classes) and though not all combos make sense, there are still a lot of possibilities.
Here are some of the ideas that I like:
Divine: Bard (already done), Warlock, Druid, Sorcerer (as favored soul?), Swordmage
Martial: Monk, Barbarian
Primal: Warlock, Any divine class, Ranger, Bard, Swordmage
Arcane: Paladin, Ranger, Avenger, Invoker, Shaman
you may notice that I have no martial classes in that list other than the ranger, they might be possible to alter, but It would be quite difficult and I would like to put that off until I have more experience on this project.
To be honest, I am really happy with how the divine bard has turned out and I will be sure to post my playtest results when I finally get a chance to use it. Some people had trouble understanding WHY I was doing it, but I did get some support as well. I am still open to getting feedback on the mechanical changes and the fluff I wrote, and now I want you to tell me what you think would be good for the next focus of the project.
Do you like one of the ideas above? Do you think another one would be better? Convince me, and I might just do the one you want next!
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Saturday, May 16, 2009
APSC: 4e Divine Bard Additions
Note: Made slight tweaks to 'Harmonious Strike' that I neglected to add before. (5/22/09)
The divine bard (and the project in general) is an ongoing process, and I have some more to add to the divine bard today!
Power Adjustments
First of all, I can't believe I forgot to mention that the keyword 'arcane' needs to be changed to 'divine.'
Also, divine area powers tend to only affect enemies, while most of the bard's powers already do this, there are a few that need to be adjusted:
Players Handbook 2
Bard Attack 19 Irresistible Dance
Bard Attack 25 Vision Distortion
Arcane Power :
Bard Attack 9 Rain of Starlight
Bard Attack 9 Symphony of Misfortune
Bard Attack 19 Spring to Action
I decided that the divine bard needed a new at-will Power to make it stand out, I studied the divine classes' at wills to come up with something that fits both the divine PS and the bard. Then I realized that that is mostly fluff and I stole a power from the warlord and twisted it to my will... er... I made it fit the divine bard.
Bard Attack 1 Harmonious Strike
You Strike your foe, the sound of the weapon and your enemy's cry of anguish become the harmony of the battle, and you help your ally play the melody with radiant guidance.
At-Will: Divine, Weapon, Radiant
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. Fortitude
Hit: Deal radiant damage equal to your Charisma modifier, and then choose one ally adjacent to either you or the target. This ally applies your Wisdom modifier as a power bonus to the attack roll and the damage roll on his or her next attack against the target and add radiant to the damage type. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
Another thing that will make the divine bard stand out a lot more is its own bardic virtue. I am a little torn as to what to call it, either "Virtue of Faith" or "Virtue of Honor". For now it will be Honor.
Virtue of Honor
Once per encounter when an ally fails a saving throw, they can reroll it and add your wisdom modifier.
One last thing, divine classes tend to have radiant damage in their attacks. I would address this issue, but I would like to first talk to some of the other RPG bloggers to see if they have any ideas how to determine which attacks should get radiant damage.
More Fluff
divine bards and deities-
Avandra- Many bards are known to be advocates of chance taking, divine bards are no different. Many bards worship the god of chance, especially those who enjoy their freedoms and adventuring.
Bahamut- There are some divine bards that worship the platinum dragon, holding his domains of justice and honor in high regard.
Corellon- Many, many, divine bards worship Corellon, since they hold music and art in such high regard.
Erathis- There are not a lot of divine bards of Erathis, since her portfolio involves laws. Those that do rejoice in the organization of great cities and enjoy large audiences.
Ioun- Divine bards that seek knowledge often worship Ioun, and some are known to become great prophets. Those who worship Ioun tell great stories in song and poem form.
Kord- Those bards who long for battle, seek to tell tales of great warriors, or just wish to inspire an army worship Kord. Many battles have been turned by the presence of a divine bard of Kord.
Melora- Bards of Melora are inspired by nature and preserve it at all costs. Not all of her bards are divine, as many are primal.
Moradin-The deity common of dwarf bards and those who hold loyal to their family/clan/leaders/people to be immensely important.
Pelor- The sun god's bards favor warm, happy tunes, and tend to play for people in town squares to raise money for Pelor's local church. Some say that it is Pelor's large number of divine bards that make him as widely worshiped as he is.
Raven Queen- Few bards follow the path of the death goddess' blessings, but those that do commonly play at funerals, and other similar ceramonies. Many dirges heard late at night are attributed to the divine bards of the Raven Queen.
Sehanine- Though it is not common for a bard to hide in the shadows, some of the more playful trickster bards follow Sehanine. Elven bards compete for her blessings, and those that receive it are honored among their people.
Evil deities-
Though some of the other evil gods are known to make pacts with mortal musicians, Lolth and Tiamat have the most divine bards at their disposal, spreading their agendas among the bard's listeners.
There you go! I will eventually add these to the divine bard's other posts, or just repost everything in one larger, complete post.
So, What do you think of the new additions? Do you like them? Hate them? Think they are too overpowered? Too underpowered? Leave a comment and give me some feedback!
The divine bard (and the project in general) is an ongoing process, and I have some more to add to the divine bard today!
Power Adjustments
First of all, I can't believe I forgot to mention that the keyword 'arcane' needs to be changed to 'divine.'
Also, divine area powers tend to only affect enemies, while most of the bard's powers already do this, there are a few that need to be adjusted:
Players Handbook 2
Bard Attack 19 Irresistible Dance
Bard Attack 25 Vision Distortion
Arcane Power :
Bard Attack 9 Rain of Starlight
Bard Attack 9 Symphony of Misfortune
Bard Attack 19 Spring to Action
I decided that the divine bard needed a new at-will Power to make it stand out, I studied the divine classes' at wills to come up with something that fits both the divine PS and the bard. Then I realized that that is mostly fluff and I stole a power from the warlord and twisted it to my will... er... I made it fit the divine bard.
Bard Attack 1 Harmonious Strike
You Strike your foe, the sound of the weapon and your enemy's cry of anguish become the harmony of the battle, and you help your ally play the melody with radiant guidance.
At-Will: Divine, Weapon, Radiant
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. Fortitude
Hit: Deal radiant damage equal to your Charisma modifier, and then choose one ally adjacent to either you or the target. This ally applies your Wisdom modifier as a power bonus to the attack roll and the damage roll on his or her next attack against the target and add radiant to the damage type. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
Another thing that will make the divine bard stand out a lot more is its own bardic virtue. I am a little torn as to what to call it, either "Virtue of Faith" or "Virtue of Honor". For now it will be Honor.
Virtue of Honor
Once per encounter when an ally fails a saving throw, they can reroll it and add your wisdom modifier.
One last thing, divine classes tend to have radiant damage in their attacks. I would address this issue, but I would like to first talk to some of the other RPG bloggers to see if they have any ideas how to determine which attacks should get radiant damage.
More Fluff
divine bards and deities-
Avandra- Many bards are known to be advocates of chance taking, divine bards are no different. Many bards worship the god of chance, especially those who enjoy their freedoms and adventuring.
Bahamut- There are some divine bards that worship the platinum dragon, holding his domains of justice and honor in high regard.
Corellon- Many, many, divine bards worship Corellon, since they hold music and art in such high regard.
Erathis- There are not a lot of divine bards of Erathis, since her portfolio involves laws. Those that do rejoice in the organization of great cities and enjoy large audiences.
Ioun- Divine bards that seek knowledge often worship Ioun, and some are known to become great prophets. Those who worship Ioun tell great stories in song and poem form.
Kord- Those bards who long for battle, seek to tell tales of great warriors, or just wish to inspire an army worship Kord. Many battles have been turned by the presence of a divine bard of Kord.
Melora- Bards of Melora are inspired by nature and preserve it at all costs. Not all of her bards are divine, as many are primal.
Moradin-The deity common of dwarf bards and those who hold loyal to their family/clan/leaders/people to be immensely important.
Pelor- The sun god's bards favor warm, happy tunes, and tend to play for people in town squares to raise money for Pelor's local church. Some say that it is Pelor's large number of divine bards that make him as widely worshiped as he is.
Raven Queen- Few bards follow the path of the death goddess' blessings, but those that do commonly play at funerals, and other similar ceramonies. Many dirges heard late at night are attributed to the divine bards of the Raven Queen.
Sehanine- Though it is not common for a bard to hide in the shadows, some of the more playful trickster bards follow Sehanine. Elven bards compete for her blessings, and those that receive it are honored among their people.
Evil deities-
Though some of the other evil gods are known to make pacts with mortal musicians, Lolth and Tiamat have the most divine bards at their disposal, spreading their agendas among the bard's listeners.
There you go! I will eventually add these to the divine bard's other posts, or just repost everything in one larger, complete post.
So, What do you think of the new additions? Do you like them? Hate them? Think they are too overpowered? Too underpowered? Leave a comment and give me some feedback!
Tuesday, May 12, 2009
APSC: 4e Divine Bard Fluff and Stuff
Warning: Rant ahead! if you are just here for the Divine bard fluff then scroll down until you see the word "Fluff" in bold letters.
For some reason, people seem to have trouble understanding the concept of this project: To alter existing classes to have different power sources. Hoping to achieve this by first adjusting the mechanics to change the way the class feels when played to match the new power source, then to add some fluff to fill in the gaps.
Maybe I should have done the fluff first, but the change of mechanics is mostly to support the fluff.
I started divine bard is because it is what inspired the project in the first place (if you look at this post there should be a link to The Hypertext d20 SRD, on that page is rules for the 3.x divine bard.), thought keep in mind that the project in question is bigger than just the bard.
If that is not the answer you are looking for: its just something interesting to do, give people more options.
Another Thing that is common among commenters is suggesting that I change the class' name to something else. trying to keep it still a bard, he casts magic through his music, just has a different power backing it. Ok?
What I am trying to get across: Still a bard! Just, not an arcane bard!
Fluff
Divine bard:
Any decent bard can move someone's emotions, but to truly move someone's soul, bring them to a state of euphoria or send them to the depths of deepest depression, they need that divine touch.
Whether by gaining your god's favor by prayer and devotion, trading your soul for the musical ability, or simply being picked out by your god, you were blessed with the ability to make music that truly touches people's souls, and even command the power of your god. Through hymns and songs of worship, you not only inspire belief in your god, but channel his power to attack your enemies.
The three methods of becoming a divine bard
The hard way: By prayer, worship, study, and devotion, you have gotten your god's attention and he finds you favorable to lead his worshipers. You joyfully spread the word of your god in your songs, and pull in new followers without the slightest effort.
The easy way: By dark rituals you have called a dark, evil god and traded your very soul to perform like no other, yet your music carries a silent taint of evil that few can sense. Your music is empty and joyless to you, and after a while you see it begin to spread evil ideas among listeners, as the dark god works through your instrument.
The random way: A god decides that you are the ideal candidate to become his musical champion, whether you want the gift or not. Your songs carry the god's message, even if the song is about a different subject, it can be as much a curse as a blessing if the god is not your favorite.
Of course, these are not the only methods, feel free to create your own. Nothing in D&D is set in stone, it is changeable.
Its not a lot, but what do you think of the fluff? one more post about the Divine Bard, then I'll see what to work on next.
For some reason, people seem to have trouble understanding the concept of this project: To alter existing classes to have different power sources. Hoping to achieve this by first adjusting the mechanics to change the way the class feels when played to match the new power source, then to add some fluff to fill in the gaps.
Maybe I should have done the fluff first, but the change of mechanics is mostly to support the fluff.
I started divine bard is because it is what inspired the project in the first place (if you look at this post there should be a link to The Hypertext d20 SRD, on that page is rules for the 3.x divine bard.), thought keep in mind that the project in question is bigger than just the bard.
If that is not the answer you are looking for: its just something interesting to do, give people more options.
Another Thing that is common among commenters is suggesting that I change the class' name to something else. trying to keep it still a bard, he casts magic through his music, just has a different power backing it. Ok?
What I am trying to get across: Still a bard! Just, not an arcane bard!
Fluff
Divine bard:
Any decent bard can move someone's emotions, but to truly move someone's soul, bring them to a state of euphoria or send them to the depths of deepest depression, they need that divine touch.
Whether by gaining your god's favor by prayer and devotion, trading your soul for the musical ability, or simply being picked out by your god, you were blessed with the ability to make music that truly touches people's souls, and even command the power of your god. Through hymns and songs of worship, you not only inspire belief in your god, but channel his power to attack your enemies.
The three methods of becoming a divine bard
The hard way: By prayer, worship, study, and devotion, you have gotten your god's attention and he finds you favorable to lead his worshipers. You joyfully spread the word of your god in your songs, and pull in new followers without the slightest effort.
The easy way: By dark rituals you have called a dark, evil god and traded your very soul to perform like no other, yet your music carries a silent taint of evil that few can sense. Your music is empty and joyless to you, and after a while you see it begin to spread evil ideas among listeners, as the dark god works through your instrument.
The random way: A god decides that you are the ideal candidate to become his musical champion, whether you want the gift or not. Your songs carry the god's message, even if the song is about a different subject, it can be as much a curse as a blessing if the god is not your favorite.
Of course, these are not the only methods, feel free to create your own. Nothing in D&D is set in stone, it is changeable.
Its not a lot, but what do you think of the fluff? one more post about the Divine Bard, then I'll see what to work on next.
Saturday, May 9, 2009
APSC: 4e Divine Bard Character Sheet
I was kind of disappointed with the lack of replies to my previous post, but I decided that it needed something more visual to make it stand out more. So I present to you: Davyd the Divine Bard's Character Sheet and Power Cards!
You may have noticed that I also abbreviated "Alternate Power Source Class" to "APSC", but that's not terribly important.
What is important is that I get some more feedback on this. I can come up with plenty of ideas, but it helps to know if my ideas are any good. So please, give this and its explanation an honest critique.
Next I will work on A heap of fluff and a new At-will power for the divine bard, open to suggestions for that as well.
You may have noticed that I also abbreviated "Alternate Power Source Class" to "APSC", but that's not terribly important.
What is important is that I get some more feedback on this. I can come up with plenty of ideas, but it helps to know if my ideas are any good. So please, give this and its explanation an honest critique.
Next I will work on A heap of fluff and a new At-will power for the divine bard, open to suggestions for that as well.
Friday, May 8, 2009
Alternate Power Source Class: 4e Divine Bard
Its what you have all been waiting for:
The first prototype for my alternate power source classes: The Divine Bard
I will go through each step, as to make it clear how to alter the power source, and hope to get as much feedback as possible. This build is inspired by a 3.x option found on this page.
Step one: Main Ability Scores
Bards typically have charisma as their main score and intelligence and constitution as secondary abilities. Divine classes have wisdom as one of their scores, usually the main one, but charisma is a vital part of the bard, so I would put wisdom in the place of intelligence, which is the common ability for arcane classes. Note: This is written for the builds in the PHB2. In Arcane Power several powers are added that use wisdom as a main score, if you are using Arcane Power, especially the virtue of prescience, then do not switch intelligence for wisdom, or use it at your (and your DM's) discretion.
Step two: Class Skills
Bards are known for their wide range of skills, so there is little to add. The only difference is that instead of arcana, religion is automatically trained, though arcana is still trainable.
Step three: Proficiencies
Divine classes do not seem to have enough of a theme to make a solid difference. The only change to be made would be the addition of holy symbols to their list of implements, and possibly the removal of wands.
Step four: Defense Bonuses
All of the divine classes get a bonus to fortitude, reflex, and will, except for the cleric, who only has will. The bard already has reflex and will, so for the sake of keeping it balanced nothing is changed in this category.
Step five: Class Features
This is what I think is the most difficult part of this, for fear that I would "unbalance" the class. I would like to make "Words of Friendship" into A Channel Divinity and add an altered version of the avenger's "Channel Divinity: Divine Guidance" where the trigger is a bloodied ally within range making an attack roll, change the requirements (obviously), and change the name to "Inspire Courage". This may be adding too much to the class without balancing it, but I guess I'll have to wait for some feedback to see.
Sample Character soon!
Well, there you have it! the first draft of the divine bard rules. Next, I have to refine it and get it just perfect, adjust the fluff to match, and then test it out if I can talk my DM into letting me. Please leave a comment, as I really would like input on this project.
The first prototype for my alternate power source classes: The Divine Bard
I will go through each step, as to make it clear how to alter the power source, and hope to get as much feedback as possible. This build is inspired by a 3.x option found on this page.
Step one: Main Ability Scores
Bards typically have charisma as their main score and intelligence and constitution as secondary abilities. Divine classes have wisdom as one of their scores, usually the main one, but charisma is a vital part of the bard, so I would put wisdom in the place of intelligence, which is the common ability for arcane classes. Note: This is written for the builds in the PHB2. In Arcane Power several powers are added that use wisdom as a main score, if you are using Arcane Power, especially the virtue of prescience, then do not switch intelligence for wisdom, or use it at your (and your DM's) discretion.
Step two: Class Skills
Bards are known for their wide range of skills, so there is little to add. The only difference is that instead of arcana, religion is automatically trained, though arcana is still trainable.
Step three: Proficiencies
Divine classes do not seem to have enough of a theme to make a solid difference. The only change to be made would be the addition of holy symbols to their list of implements, and possibly the removal of wands.
Step four: Defense Bonuses
All of the divine classes get a bonus to fortitude, reflex, and will, except for the cleric, who only has will. The bard already has reflex and will, so for the sake of keeping it balanced nothing is changed in this category.
Step five: Class Features
This is what I think is the most difficult part of this, for fear that I would "unbalance" the class. I would like to make "Words of Friendship" into A Channel Divinity and add an altered version of the avenger's "Channel Divinity: Divine Guidance" where the trigger is a bloodied ally within range making an attack roll, change the requirements (obviously), and change the name to "Inspire Courage". This may be adding too much to the class without balancing it, but I guess I'll have to wait for some feedback to see.
Sample Character soon!
Well, there you have it! the first draft of the divine bard rules. Next, I have to refine it and get it just perfect, adjust the fluff to match, and then test it out if I can talk my DM into letting me. Please leave a comment, as I really would like input on this project.
Sunday, May 3, 2009
Alternate Power Source Classes: Idea Forming
Well, I have not really mentioned it, but I'm on twitter. Apparently, so is Mike Mearls, one of the people that work on 4e. I got to talk to him yesterday, and I asked him what he thought of one of my ideas, and he said he thought it could be pretty interesting.
Geek out.
^^
He he he he he...
Right, so anyway, if you told one of the guys who made 4e that you are doing something cool for it, and pointed him at your blog, wouldn't you want to get on it right away?
Yeah, me too.
The idea is basically this: Find what makes a class fit into a certain power source (PS), in terms of crunch, extract its current PS and give it a new one. Easy, right? since I have been slowly pulling 4e apart piece by piece, I already have a good idea of many things, but the only PS that has some obvious feature that all users of that PS possess is Divine,with their channel divinity . Unless of course, I'm missing something. Well, I suppose there are implements, themes in their powers, and lack of range without a ranged weapon...
So here are some of the things I noticed and ideas for PS transplants.
Common main ability score
Divine - Wisdom
Martial- Strength (dexterity second)
Arcane- Intelligence (only 5 out of 6, Constitution second)
Primal- Constitution (wisdom, second)
Common skills
Divine - religion (all auto), diplomacy, intimidate, endurance, history, heal, insight.
Martial- intimidate, athletics, heal.
Arcane- arcana (all, almost all auto), history (all), diplomacy, insight, dungeoneering.
Primal- nature (all, almost all auto), endurance (all), athletics (all), heal (all), perception (all).
Common class features
Divine- Channel Divinity
Ideas for PS transplants
Divine- Bard, monk, warlock.
Martial- Monk, barbarian.
Arcane- none yet.
Primal- Warlock, Avenger.
Well, it's late... Is there anything that I missed? Do you have any questions/comments/criticisms/requests/etc.? Post a comment!
Geek out.
^^
He he he he he...
Right, so anyway, if you told one of the guys who made 4e that you are doing something cool for it, and pointed him at your blog, wouldn't you want to get on it right away?
Yeah, me too.
The idea is basically this: Find what makes a class fit into a certain power source (PS), in terms of crunch, extract its current PS and give it a new one. Easy, right? since I have been slowly pulling 4e apart piece by piece, I already have a good idea of many things, but the only PS that has some obvious feature that all users of that PS possess is Divine,with their channel divinity . Unless of course, I'm missing something. Well, I suppose there are implements, themes in their powers, and lack of range without a ranged weapon...
So here are some of the things I noticed and ideas for PS transplants.
Common main ability score
Divine - Wisdom
Martial- Strength (dexterity second)
Arcane- Intelligence (only 5 out of 6, Constitution second)
Primal- Constitution (wisdom, second)
Common skills
Divine - religion (all auto), diplomacy, intimidate, endurance, history, heal, insight.
Martial- intimidate, athletics, heal.
Arcane- arcana (all, almost all auto), history (all), diplomacy, insight, dungeoneering.
Primal- nature (all, almost all auto), endurance (all), athletics (all), heal (all), perception (all).
Common class features
Divine- Channel Divinity
Ideas for PS transplants
Divine- Bard, monk, warlock.
Martial- Monk, barbarian.
Arcane- none yet.
Primal- Warlock, Avenger.
Well, it's late... Is there anything that I missed? Do you have any questions/comments/criticisms/requests/etc.? Post a comment!
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