Saturday, April 11, 2009

Multiclass/Dualclass

I don't usually comment on updates from the D&DI, but sometimes I just feel like writing about something.

Another thing I don't usually do (rather, AVOID doing) is listen to people complain about 4th edition. But, with how much people complain, I've still heard all of the complaints people have. One of them is that 4e doesn't have as much customization as 3.x.

Well, duh.

4e is:
A) Simplified
B) Extensively worked on to make everything balanced.
C) Not as old as 3.x, thus not having as many source books to draw from.

A and B are not likely to change, but C is definitely changing at an alarming rate. And with that statement, I'd like to get into the main topic I started writing this post for: New multiclassing rules, AKA dualclassing.

I have no idea where I got the term "dualclassing," I don't think that it is the official term, but I kinda like it better than "hybrid classes". Many people compare it to gestalt characters of previous editions, but I like dualclassing.


The basic idea for Dualclassing is that you take a class, chop it in half, and add that to another halved class. Viola! There are more restrictions than that, however, and the creators are so uncertain with it in its current form that they are not adding it to the character creator yet.

I feel that I am not adequately describing it... So I shall give you an example! Using Encounter-A-Day's Multiclassing tool I decided that I would create a Paladin/Ranger! Here are the things I chose for them.

ClassStarting HPHP Gain/levelHealing SurgesDefense Bonuses
Paladin735+1 Will
Ranger623+1 Ref
Total1358+1 Will +1 Ref


Simple as that! Just add the different stats from the 'halved' classes and there you go! So here is my character:

MacGuffin
Lvl 1 Human Paladin/Ranger
Str: 18 Con: 11 Dex: 12
Int: 8 Wis: 14 Cha: 14

AC: 18
Fort: 15
Ref: 13
Will: 14

HP: 24
Bloodied: 12
Healing Surges: 9
Surge Value: 6

Class Features:
Divine Challenge (hybrid, not as much damage)
Hunter's Quarry (hybrid, only works with ranger powers)

Powers:
At will: Holy Strike, Twin Strike, Valiant Strike
Encounter: Off-hand strike
Daily: On Pain of Death

Skills: Heal, Athletics, Nature, Insight, Religion
Feats: Hybrid Talent (Two blade fighting style), Improved Initiative

Items:
Plate armor
Broadsword x2
Adventurer's Kit


Not bad, eh? Just made him up now! Cause nothing is more awesome than a dual-wielding paladin. : D

The Dualclassing system has a lot of potential, and I can't wait until PH3 comes out so I can start messing with the official rules. If you think about it, Just the 9 Hybrid class options that are given give you 36 hybrid classes to choose from, and if they release the options for all available classes as of ph3, there will be a total of 325 hybrid classes!
If my math is correct, anyway.

What do you think of that?

0 comments: