During my last few D&D sessions ( which I need to catch up on), one of the players wanted something to do with her minor action so she was experimenting with her cantrips. She was new to the game, and had tried to randomly use "Ghost Sound" with out any real purpose. I have a tendency to believe that everything done in a battle should have some purpose, so it irked me a little. During our last session she decided to use "Mage Hand" which brought up the concept of stealing arrows and then dropping them on their owner's head.
This, while a fun concept, was something that I was not quite sure how to handle. So here is my idea of how this might go (making this up as I write it):
Assuming the owner of the arrows is distracted (battle or w/e), the hand grabs 1d10 (maybe 1d8?) arrows, and lifts them up a square or two up, then back down ward, for momentum, and releases the arrows back on the victim. For every 4 arrows, roll 1d4, and that is how many hit, for remainders, roll d3 or d2 depending on how many are left, or the arrow just hits when there is 1 remainder. Each arrow that hits does 1 damage.
After the huge discussion, it turned out that it was not in range anyway, and the archer died before it could be attempted.
But, please, comment your opinions on whether this is a good idea, or whatever improvements you can think of. Because, lord knows that that munchkin of a player I have will try this again.