With the update for the hybrid classes, they changed the way that classes got their armor proficiencies, making it so that hybrid classes may be nerfed in the armor department. I thought this was a little disappointing, so I created my own system for determining a hybrid character's armor proficiency. The way it currently works is that you use whatever both classes have, unless you spend a feat that could be used to get another class feature. The way this sytem works, you could end up with a Fighter/wizard that can only use cloth. I think it could be better.
The basic premise is: If they simply cut starting HP, leveling HP, and number of healing surges in half, why not do it for armor proficiency? Each armor type is given a number, and whatever the highest available to the base class, you half that number and add it to the other base class (round down, if necessary) , giving you the hybrid class's proficiency.
1- Cloth armor (half: .5)
2- Leather armor (half: 1)
3- Hide armor (half: 1.5)
4- Chainmail armor (half: 2)
5- Scale armor (half: 2.5)
6- Plate armor (half: 3)
With this system, a paladin/fighter hybrid would have the same proficiencies as the regular system, but a paladin/wizard would have up to hide armor instead of just cloth. A fighter/ranger would have chainmail instead of just hide.
This system could also work with shields:
0- No shield (half: 0)
1- Light shield (half: .5)
2- Heavy shield (half: 1)
This way, if you have a class that normally has a heavy shield then you still are able to use light shields. Other than that, it doesn't have much of an effect.
Well, it's a slight improvement from the current system... Right? leave a comment if you like this idea, if you see some sort of flaw in it, or if you just have something to say about it.