Wednesday, March 25, 2009

Races of Avion 2: Avion's visitors from Avire

Here are the races of Avire: Orcs, Goblins, Hobgoblins, Imps, and Barcs.

Orcs
Hair: Maroon or crimson red, purple, rare platinum blond

Skin: Deep green to pale green

Other: what? did you think that orcs were gonna have normal hair?

Personality: Orcs, at first impression, are considered to be "calmer, green humans," being somewhat unpredictable and clever, but also showing great patience. However when orcs reach their breaking point, or someone threatens their friends, family, or land they can become extremely angry and destructive, with surprising stamina.

Goblins
Hair: Green, brown, uncommon dark gray

Skin: sickly yellow to bright yellow, orange

Other: Precocious little folk, goblins are constantly innovating, though their ideas are rarely well thought out. whenever they get bored, they start to think of new ideas. For this reason, the other races like to keep goblins busy, as all their ideas tend to end up badly eventually, some known to take millennia to do so (see barcs, below).

Hobgoblins
Hair: any orc or goblin hair color, especially green or red, rarer colors are more common

Skin: any goblin color

Personality: Goblin skin color and orc stature. Descendants of Orc/goblin pairings that were bred and kept as slaves, and eventually revolted (another goblin idea gone wrong). Hobgoblins have since created their own culture and kingdoms, friendly but weary of the other races.

Imps
Hair: Primary or secondary colors - only 2 genes for fur color

Skin: covered in fur

Rules: in later post.

Personality: Tiny, hairy, brightly colored, winged men. When first seen by Avion's races, thought to be demons, but imps, though low in intelligence, are friendly and try to help the other races as much as they can. They love working as messengers, and hate being spies.

Barcs
hair: hairless?

Skin: exoskeleton, almost any real-life crab color, commonly brown

Rules: in a later post.

Personality: Barcs are intelligent crabs, originally raised, bred, and trained by goblins for "crab knife fighting" competitions since before any recorded history. After several thousand years, the specialized breeding of these crabs caused them to become intelligent, and question their masters. This brought about the goblin term "the crabs are revolting" (referring to a bad day), and the goblin's tendency to constantly wear lower leg armor, as the barcs hold a grudge and are trained to use knifes. Barcs that breed with normal crabs only have barc offspring.

Friday, March 20, 2009

Question about tiny sized races

Now that I have joined the network and people will actually read my posts, I wanted to ask:

Does anyone have any ideas for "tiny" sized races?


In Ages of Avion, my homebrew setting, there will be several of them and I have yet to actually determine the rules for them. They are probably not going to be played by anyone other than those who are more role-playing oriented, as I can't imagine all of their stats will be near to the medium and small sized races.

One idea that I came up with was that the tiny sized races start with stats lower, such as 6,6,6,6,8,10 before adding points. The 8 and 10 being things that that race excels at, such as an ellobian's high intelligence.


Well, if anyone has put any thought into this or if you just come up with an idea on the spot, comment.

Planet-sized Jelly Monster

I looked at the title of a post over at A Hamsterish Hoard of Dungeons and Dragons and misunderstood it. It said "Monster: Earth Jelly," and I mistook it to be this:

A GIANT SPACE OOZE THAT TRAVELS FROM PLANET TO PLANET EATING ALL ORGANIC MATTER!

Take an Ooze monster, add Unicron, and Galactus, and what do you get?

DOOM!

This would be an awesome one time Spelljammer adventure, where the characters have to figure out how to stop it before it consumes their home planet.

Wow, I can't even think of how it could be stopped... But then again it is late as I am writing this... Can anyone think of a way to destroy it?

Other than a ShamWow.

Wednesday, March 18, 2009

I made it! I am a member of the RPG Bloggers Network!

This week I am putting off my next update in the "Races of Avion" series for some good news: I got accepted into the prestigious group known as the RPG Bloggers Network.
Now I will actually get readers! In celebration of my acceptance, here is a small part of my 4e speculation file:

How will the Power Sources be distributed in the next Player's handbook?
I don't know, but here are the most likely possibilities! (in my opinion)
















Sorry if the picture is a little fuzzy, blogger didn't like it very much, click for a closer view.

Tuesday, March 17, 2009

St Patrick's Day RPG Blog carnival: Leprechaun Racial Stats!


Happy St. Patrick's day!


In honor of this holiday, I present to you: Leprechaun racial stats:


Leprechaun
Short fey, clad in green, with red hair and beard, and not to mention, a mischievous smile.

Racial Traits

Average Height: 2'10"-3'2"
Average Weight: 50-75 lbs.
_______________________________
Ability Scores: +2 Dexterity, + 2 Intelligence
Size: Small
Speed: 6 squares
Vision: Normal
_______________________________
Languages: Common, Choice of one other.
Skill Bonus(es): +2 Stealth, +2 Bluff

Trickery of the Unseen
Leprechaun Racial Power
As your enemies take their eyes off of you, you fade away. If they are lucky, you will only escape...
Encounter ✦ Illusion
Minor Action
Personal
Effect: You are invisible until you attack or until the end of your next turn.
Special: You can only use this power if you were not attacked since your last turn, and if there is nobody watching you carefully. The ability may be used if a successful bluff check is made against all attackers and people that are watching you.


Fey Origin: You are a native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin
Emerald Attire: You gain a +5 bonus to stealth while hidden in green vegetation.
Leprechaun weapon proficiency: You gain proficiency with the Shillelagh.


Leprechauns are commonly from forest areas, where they can hide and live in solitude.

Play a Leprechaun if you want...
  • To play a quick, intelligent race.
  • To play a race intent on reclaiming, building up, or starting a gold collection.
  • To play a race that favors the Avenger, Rogue , and Wizard classes.
Physical Qualities:
Short, red hair, and almost always clad in green.

Playing a Leprechaun:
Leprechauns are tricksters, and are prone to playing pranks, even on their own party members.

Leprechaun Characteristics: Quick, tricky, intelligent.

Male Names: Angus, Daley, Finn, Mannix, Padraig, Rorie.

Female Names: Aine, Eilis, Lean, Mairin, Quinn, Sorcha.





Leprechaun trickery


Leprechaun Racial Feat
Tier: Heroic
Prerequisite:Leprechaun,Trickery of the unseen racial power.
Description: Once per day, when you use your Trickery of the Unseen racial power, you may roll twice for your bluff check and use the higher result.




Well, I think it turned out pretty well, what do you guys think? Not bad for my first homebrew race, eh?


Though, does anyone know of a better way to format it to look better?

Friday, March 13, 2009

The terrible truth

There is something I have to say...


I'm more of a player than a DM.


I've spent way more time reading the PHB than the DMG, my favorite part of the monster manual is the monstrous races in the back, and I look forward to the PHB2 than I ever will for the DMG2.

Its true, and not only that, but when I try to DM it never goes as well as I'd like.

So, once my group is through with Keep on the Shadowfell, one of my players, Kami (currently Aiur), will take over with a campaign of his own.

I will still write my adventure journals, though possibly from the perspective of my character (or at least we'll see how well that turns out), and I'll post some of my ideas that I came up with for continuing from the end of the KotS.


Edit: in case you are wondering, I write this because in my second post, the first D&D session, I write about how proud I was of being a DM. Its fun, but I'm just saying that I'd much rather be a player.

What class are you?

Everyone else is posting theirs, why not?

D&D Home Page - What Class Are You? - Build A Character - D&D Compendium



In secret temples far from bustling cities and priestly hierarchies, orders of esoteric warriors train their initiates in ancient traditions now forgotten or forbidden by most religious organizations. The champions of these orders are avengers—deadly weapons in the hands of their gods, imbued with divine power through secret rites of initiation. In battle, avengers swear to execute divine vengeance, entering a mental state that gives them unerring focus on a single enemy.

As an avenger, you were trained in a monastery, initiated through secret rites, and imbued with the power to smite your god's foes. You might be a disciple of Ioun, sworn to hunt and exterminate the minions of Vecna until you one day face the Maimed God. You could be an agent of the Raven Queen, bringing death to those who would defy your mistress. Or perhaps you serve Bahamut as an agent of justice, bringing ruin to tyrants and oppressors. The organizations devoted to your god might view you as a heretic or a hero, but you answer only to your god and to the vows you swore upon your initiation as an avenger.

Where will those vows lead you? One thing is certain: Doing the will of your god is never easy and never free of peril.


Yeah, I'm kinda awesome like that. Can't wait for the PHB2 to come out so I can see all the awesome powers I get!

Wish they had added it to the character builder...

And here are my player's results!


Nieen's player:


D&D Home Page - What Class Are You? - Build A Character - D&D Compendium