Tuesday, October 20, 2020

Jammin' in Barovia preview- Strahd's Flying Yacht: The Bloodmoon

I think it is about time I reveal my super secret Spelljammer project: Jammin' in Barovia! Similar to my previous project based on Descent into Avernus, this will be a full supplement on the DM's Guild featuring various ships and other Spelljammer goodies that you can add to your Curse of Strahd campaign.

My original intention was to have the supplement completed before the release of Curse of Strahd Revamped (which comes out today!), but due to my day job and life being-what-it-is in 2020, I was not able to complete it in time. I didn't want to entirely miss out on the fun of Revamped's release though, so here is a little taste of Strahd's flying yacht: The Bloodmoon.

 

The dark powers pull many strange things into the realm of Barovia and there is almost nowhere that is beyond their reach. Long ago, the mists were used to call an entire ship and crew to Lake Zarovich. However, the crew of purple-skinned men with bulbous heads refused to take their unexpected relocation lying down.  

Despite the enormous cannon that took up over half the ship's length, their peculiar vessel lifted up from the lake like a bird and headed for the sky. But Barovia is not so easy to escape, even if you possess a Spelljamming helm. The mists confused and reversed their course at every turn.

Though most Barovians were terrified of their strange appearance, the crew eventually learned that they could only leave with the permission of the Dark Lord of the land, Strahd Von Zarovich. They immediately flew their ship to Castle Ravenloft and demanded passage through the mists. Should they not be permitted to leave, they vowed to rain terrible destruction upon the castle and its occupants.

However, Strahd was not to be threatened. He invited the captain and his officers to join him for dinner. They refused, but for all their bluster and grandstanding they failed to notice the distant look in their cannoneer's eyes. When the order to fire the ship's massive cannon went ignored, the vampire and his minions swarmed the would-be attackers before they could regroup. The brief but furious battle ended as all struggles against the Dark Lord must, with his victory.

Strahd learned many interesting things from the few survivors, before adding them to the ranks of his undead minions and claiming their fascinating ship as his own. Now, stained a deep crimson, The Bloodmoon haunts the skies of Barovia. Strahd has had the interior of the ship renovated to his liking as well, converting it into a flying ballroom with guest rooms below and a balcony to watch the dancers from above. Though usually employed by the Dark Lord for masquerades and other dubious celebrations, on occasion he will swing open the large doors in the side of the ballroom for an execution or two.








As for the enormous cannon that once featured prominently on the Bloodmoon's main deck, nobody seems to knows what Strahd has done with it...




I hope you have enjoyed this little preview. I will try to finish writing and polishing it so I can get it on the DM's Guild as soon as I can! I am aiming for a Halloween publication date, but with the hours at my current job, mid November seems a little bit more likely. Keep your eye on this blog for updates!

And if this little taste of Spelljammer goodness has piqued your curiosity, you can learn more about it in my Spelljammer 101 post, or check out my first Jammin' supplement: Jammin' in Avernus!

Tuesday, October 6, 2020

Projects update

Times being what they are, I've gotten rather behind on my posts and projects. Progress is a bit slow, but I am still working on several of them as much as I can. So, here's a little update on where I'm at, and what kinds of things I'm excited to share with you all... hopefully soon!

Of course, we'll be starting with the Spelljammer stuff first.

Jammin' in Wildemount

Ever since The Explorer's Guide to Wildemount came out, I've been thinking about different ways I could slide a bit of Spelljammer flavor into such an already rich setting. It's been a few months since I posted the first installment of my Jammin' In Wildemount series (The Crown of Wind and Stars), but don't worry, more posts are on the way! In the next installment I'll talk about The Cobalt Soul and the Cerberus Assembly getting their hands on spelljammer helms and racing to be the first to explore wildspace. That means not one, but two ships! After that will be Darktow's secret weapon- a vessel made of cobbled together broken ships, covered in cannons. Will it also be capable of flight, due to a spelljamming helm? Very probably.

I'm currently only planning three posts in this series, but it could easily expand in the future. I have so many ideas!

Jammin' in Avernus Art Update

JiA has been sorely needing something a bit more eye-popping to catch people's attention while they are scrolling the DM's Guild, so I've been practicing my drawing! I'm hoping to give it a snazzy new cover image and character/ship art for each of the entries.


Top Secret Third Jammin' Project!

I have plans in the works for another Spelljammer inspired supplement bound for the DM's Guild. I don't want to give too much away at this point, but I'm aiming to have at least part of it ready to go by the end of October. Keep your eye on the blog for a special sneak peek!


The Bonded Class

After the Spelljammer stuff, the second biggest project that I am working on is a new class: The Bonded. Almost since we started playing 5th edition, my wife Jenn has been wanting a class that would let her live out her summoner dreams. Unfortunately, running around befriending monsters and forging summoning contracts is very difficult to balance, but over the last couple of years I've been working to build a companion based class that offers a similar sense of shared growth and a deep connection with your bonded spirit. I also wanted to make the Bonded feel like it could fit right in with other classes in the PHB. So, I've done my best make sure it is built on the mechanics and philosophies of 5e.

We're in the home stretch at this point. I will be posting the Bonded to DM's Guild when we clear the last few hurdles, but expect some at least one lore post here before it goes up. Possibly even a guest post by my lovely wife/editor.
 

Monster Archetypes

On a similar class-building note, I've been wanting to release some archetypes that are based on certain enemies from the Monster Manual and various adventures. Sort of a companion to my Monster Weapons supplement. Hopefully you'll find them as fun and interesting as I do!

Cosmetic Spell Changes

And finally, one project that has been gathering dust for too long now is my Cosmetic Spell Changes supplement. It goes through most of the spells in the PHB and gives alternate visual themes for your spells depending on where they are cast or who/what you learned them from. I'm also planning to add more spells from other sourcebooks later.


Thanks for taking a look at this update/project round-up! I hope you will enjoy seeing these when they are complete.