tag:blogger.com,1999:blog-1105703191531794385.post1086966973012860657..comments2023-03-23T03:53:48.645-07:00Comments on Ideamancer: APSC: Arcane Paladin ProblemMacGuffenhttp://www.blogger.com/profile/13765042859547483538noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1105703191531794385.post-92046677662469362762009-07-05T13:30:28.378-07:002009-07-05T13:30:28.378-07:00@soupviking I want to keep it having some damage t...@soupviking I want to keep it having some damage type, for fear that removing it would make it less powerful than the divine paladin. <br /><br />As it is, I'm thinking of associating the damage types with a certain weapon or weapon type as an implement. More on that later.MacGuffenhttps://www.blogger.com/profile/13765042859547483538noreply@blogger.comtag:blogger.com,1999:blog-1105703191531794385.post-70807369058876853002009-07-03T12:19:17.422-07:002009-07-03T12:19:17.422-07:00One option (the lesser of my ideas) would be to cr...One option (the lesser of my ideas) would be to create a new damage type. This could work in a specific campaign setting, but not as well in every setting.<br /><br />A second option is to leave the damage untyped. I took a look at the sorcerer for inspiration, but the damage types seemed to specific to be labeled as a magic damage. Since we do see un-typed damage in the game in different places,SoupVikinghttps://www.blogger.com/profile/01429007683076053012noreply@blogger.comtag:blogger.com,1999:blog-1105703191531794385.post-22212756633354466262009-07-03T10:12:15.221-07:002009-07-03T10:12:15.221-07:00Why not pick a specific damage type to replace it ...Why not pick a specific damage type to replace it with? Fire would probably work best, in terms of fluff similarity and crunch balance.Swordgleamhttp://chaoticshiny.comnoreply@blogger.com